【話題】何やらクロゲの〇〇関連で海外で騒がれているようだが…?
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- 781: 名無しさん 2025/07/18(金) 10:50:33.46
- クロゲが鳴潮のスワップで特許やくざして
コメ欄閉鎖されてるぐらい海外で炎上してる - 786: 名無しさん 2025/07/18(金) 11:10:57.92
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>>781
WuWa-Wo - 787: 名無しさん 2025/07/18(金) 11:31:12.54
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>>781
ゆっくり茶番劇で草 - 788: 名無しさん 2025/07/18(金) 12:48:14.23
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>>781
これヤバすぎだろ
引用元:https://krsw.5ch.net/test/read.cgi/gamesm/1752302541/
PSA: Kurogames has officially patented the working code behind their “Concerto Effect”, which essentially serves as a blueprint detailing how the mechanic functions.
Example: When a character’s energy is full and you switch to another character, the previous character briefly… pic.twitter.com/Prze4GWvcU
— Narushio (@Narushio_wuwa) July 17, 2025
With this patent, wonder if there is a future fighting game/pvp focused game they are developing that will utilize this system. The wording doesn’t stop others from developing tag/swap based games unless they specific tie energy systems with intro/outro effects
— Ekard (@ekardtensei) July 17, 2025
>RT
鳴潮、協奏効果の特許取ったのか。
「 the previous character briefly remains on the field」ってキャラが場に残るのも触れられてるし、スワップとかでもっと活用していってほしい。https://t.co/zXUWmdwZJK— 夜宮祭 (@yomiya_matsuri) July 17, 2025
キャラ切り替え後もキャラが残るのってそんな凄い技術やったんか https://t.co/VrKZ4MykGf
— プッチ使い (@YuMi14124641506) July 17, 2025
言い回しが難しいからアレだけど、いわゆるスワップ関連に対する特許取ったって認識で良いのかしら? https://t.co/TimKgRIgLZ
— ナツユキ (@natzuyukipani) July 17, 2025
Hold on if this get passed, doesn’t that mean that it is THAT specific. I mean Wuwa’s system is a combination of existing mechanics so the only way this can pass is if they make it really specific.
I mean how are they supposed to patent mechanics that other games already has. https://t.co/CO0soY0JyS pic.twitter.com/FmLwtVihQI
— Faust (@Faust882586) July 17, 2025